TIME TO EXPLAIN - The Brawl Stars Podcast - 1st Episode!
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Overview
This is the first episode of "Time to Explain," a Brawl Stars podcast where developers address player questions. The episode features Adrian (tester and game designer), Frank (game lead), and V (game designer). They discuss various topics, including Mortis' balance, the ever-increasing roster of Brawlers, the removal of loot boxes, the purpose of Fame and Masteries, lore, community engagement, mistakes made, favorite Brawlers, the removal of Siege, potential for a story mode, useless Star Powers and Gadgets, low-end device performance, matchmaking issues, and potential collaborations.
Mortis' Balance and Roster Management
- 🎮
Mortis' high pick rate in Robo Rumble is acknowledged, but his win rate is below average, leading to a cautious approach to nerfing him.
- 🤖
Releasing new Brawlers is considered crucial for player engagement and business success.
- 📈
The team acknowledges the potential for an overwhelming roster size and is exploring alternative content to maintain excitement.
- 🏆
The current Trophy League system requires playing all Brawlers, which is not ideal, and smaller changes are planned to address this.
Loot Box Removal and Economic System
- 💰
The removal of loot boxes aimed to improve predictability and fairness in acquiring Brawlers.
- 🎉
The team acknowledges the loss of excitement associated with random rewards and is exploring ways to reintroduce such moments.
- 📦
Loot boxes will not return to Brawl Stars.
- chromatic
The team is aware of concerns regarding the Chromatic Brawler unlock system and is looking into potential changes.
Fame, Masteries, and Lore
- ⭐
Fame serves as a measure of player investment and commitment to the game, replacing the previous coin rewards for maxed accounts.
- 🖼️
The team is open to exploring ways for players to better showcase their Fame, such as through profile pictures or other visual elements.
- 💪
Masteries, combined with Fame, provide a more accurate representation of player skill and experience than previous metrics.
- 📖
The team is committed to developing Brawl Stars lore but acknowledges that it has not been as explicit or visible as it could be.
- 🧩
The team aims to create a lore that is both engaging and community-driven, incorporating fan ideas and interpretations.
Community Engagement and Supercell MAKE
- 💬
The team actively monitors community channels for feedback, ideas, and fan art, incorporating them into game development.
- 🎨
Supercell MAKE campaigns for skins are successful, but the team acknowledges the subjectivity of skin preferences and the difficulty of pleasing everyone.
- 📌
Supercell MAKE campaigns for pins are considered too simple due to the limited creative space.
- brawlers
Supercell MAKE campaigns for Brawlers are considered tricky due to the team's strong opinions on how they fit into the game world.
Mistakes, Learnings, and Future Improvements
- ⚙️
Introducing Power Levels 10 and 11 simultaneously, along with Gears, is considered a mistake due to the underwhelming fun-to-cost ratio.
- 📈
The team learned from the Gears update and will apply those learnings to future power level additions, ensuring sufficient gameplay depth.
- 🚧
The team acknowledges the need to rework or improve underused Gadgets and Star Powers, prioritizing the worst offenders.
- 📱
Optimization for low-end devices is ongoing, with a lower graphics system and compression in development to improve performance and reduce crashes.
- 🌎
Matchmaking prioritizes finding matches quickly over perfect latency or trophy matching, especially for high-trophy players, to avoid excessive queue times.
Favorite Brawlers and Game Modes
- 🦅
Adrian enjoys playing Crow for his flashy playstyle and chip damage dealing.
- 🎨
Frank enjoys playing Otis for his support capabilities and the satisfaction of silencing opponents.
- 🧞
V enjoys playing Gene for his skill-based hook mechanic and high-stakes gameplay.
- 🤠
Danny enjoys playing Piper and Dynamike for their predictive aiming and mind games.
- 🥊
Knockout is a popular game mode among the developers and players for its fast-paced matches and sense of agency.
Future Plans and Considerations
- 🎞️
A Brawl Stars movie or series is a possibility, but it is a complex undertaking and not planned for the near future.
- 🤝
Collaborations with other brands are possible, but the team is currently focused on establishing Brawl Stars as a strong brand itself.
- 🛣️
Expanding the Trophy Road beyond 50,000 trophies is being considered, with potential improvements to rewards for high-trophy players.
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Key moments
Introduction and welcome
Dani introduces the podcast and the hosts.
Adrian introduces himself and his role as a tester and game designer.
Frank introduces himself as the game lead and explains his responsibilities.
V introduces himself as a game designer and discusses his focus on systems design.
Mortis's high pick rate in Robo Rumble and lack of nerfs
A question is raised about why Mortis hasn't been nerfed despite his high pick rate in Robo Rumble.
The hosts discuss Mortis's win rate and the challenges of balancing him.
Handling the ever-increasing roster of Brawlers
A question is asked about how the team plans to handle the growing number of Brawlers.
Frank and V discuss the importance of releasing new Brawlers and the potential for other exciting content.
Dani talks about the need for changes to the trophy system to accommodate the growing roster.
Satisfaction with the game's economy after removing loot boxes
A question is asked about the team's satisfaction with the game's economy after removing loot boxes.
V and Frank discuss the feedback from the community and the desire to create more excitement in the reward system.
Frank analyzes the three types of comments received about the loot box removal.
Plans for the next update, Fame, Mastery for game modes, and a tiny spoiler
A question is asked about plans for the next update, the use of Fame, and the possibility of Mastery for game modes.
Frank discusses the purpose of Fame and the potential for future improvements.
Dani and Frank talk about the combination of Mastery and Fame as a measure of skill level.
V shares his thoughts on Mastery for game modes.
Dani tries to get a spoiler about the next update.
Frank reveals that a trio of Brawlers will be completed in the next update.
Lore and the future of Star Park
A question is asked about the future of Star Park and lore in Brawl Stars.
Dani and Frank discuss the challenges of topping the Star Park campaign and the ongoing development of the storyline.
Dani talks about the Brawlers they are most proud of, Bonnie and Janet, and the record-breaking amount of fan art they received.
Frank explains how the team is constantly dropping hints about the lore and how the community's ideas influence the story.
Supercell Make campaigns and community involvement
A question is asked about the possibility of Supercell Make campaigns for pins and Brawlers.
Dani and Frank discuss the challenges of judging community-created content and the subjectivity of opinions.
Frank talks about the importance of taking risks and trying new things, even if they might fail.
Adrian encourages the community to continue sharing their ideas and feedback.
Mistakes made during development and lessons learned
A question is asked about whether the developer team is satisfied with the current state of the game and if they have made any mistakes.
Frank and V discuss the nature of live service game development and the constant pursuit of improvement.
Frank shares his personal opinion on the introduction of power levels 10 and 11 and the gears system.
Frank emphasizes the importance of learning from mistakes and fixing things.
Balancing the game for casual and competitive players
Frank talks about the diversity of the player base and the challenge of balancing the game for both casual and competitive players.
He explains that sometimes they make changes that break the game for pros in order to make it more fun for the majority of players.
He acknowledges that it's unrealistic to expect every Brawler to be viable at all ranges and equally balanced.
Miscellaneous questions
A question is asked about why Spike doesn't have a voice.
Frank explains that Spike is a mute and that a previous marketing video where he had a voice was a mistake.
The hosts share their favorite Brawlers.
A question is asked about the return of Siege.
Frank discusses the reasons why Siege was removed and the possibility of it returning in the future.
A question is asked about the possibility of a story mode.
Frank and V discuss the challenges of creating a compelling and replayable story mode.
A question is asked about useless gadgets and star powers.
Adrian talks about the plans to rework or improve underused gadgets and star powers.
A question is asked about fixing crashing games on low-end devices.
Adrian and Frank discuss the challenges of optimizing the game for a wide range of devices.
A question is asked about matchmaking and long queue times.
Frank explains the complexities of the matchmaking system and the challenges of finding the right balance between latency and trophy matching.
A question is asked about adding Dani Piper as a skin.
V and Frank discuss the reasons why they don't add developers as skins in the game.
A question is asked about who is the best Brawl Stars player on the dev team.
The hosts discuss their individual strengths and weaknesses as Brawl Stars players.
A question is asked about when Buzz will get a friend.
The hosts joke about Buzz's loneliness and the possibility of completing his trio.
A question is asked about whether Edgar will get a rework this year.
Frank and Dani discuss the challenges of reworking a popular Brawler and the philosophy of balancing Brawlers for different skill levels.
A question is asked about the possibility of a Brawl Stars movie or series.
The hosts express their enthusiasm for the idea but acknowledge the complexities of producing such a project.
A question is asked about which Brawler release cycle the team is most proud of.
The hosts share their personal favorites and the reasons behind their choices.
A question is asked about how the hosts got into Supercell and their most memorable moments.
Dani, V, and Frank share their stories and their appreciation for the company culture.
Rapid-fire questions
Will there be more collaborations with other brands?
Will the trophy road be expanded beyond 50,000 trophies?
Why is there a difference in communication and game direction between Brawl Stars and Clash Royale?
Delete teaming in Showdown.
Will there be other games set in the Brawl Stars universe?
Will 5v5 be added to the game?
Have you considered adding more gadgets and star powers to existing Brawlers?
Why are only some skins coming back?
Why are there no more pre-made chat messages?
Is there any possibility of choosing a different background or battle theme?
Can you delete the thumbs-down pin?
Could there be a new Brawler rarity?
Will Showdown Plus ever return?
When will Dynamike's HP be buffed to 10,000?
What is inside Barley's bottles?
Are there any plans to sell Brawl Stars merchandise in Japanese stores?
Conclusion and call for feedback
Dani asks the hosts for their feedback on the podcast.
Dani thanks the viewers for watching and asks for their feedback on the format and future topics.
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