Advanced Squad Leader Tutorial #8 - Defensive Fire Principles 1

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Overview

This video is an Advanced Squad Leader (ASL) tutorial that focuses on the four types of defensive fire in the game: Defensive First Fire, Subsequent First Fire, Final Protective Fire, and Final Fire. The tutorial uses a theoretical scenario with American units attacking and German units defending to illustrate how each type of defensive fire works, its requirements, and its limitations. The tutorial also briefly touches on residual firepower and fire lanes, promising a more detailed explanation in a separate video.


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Key moments

  1. Introduction to Defensive Fire

    Four forms of defensive fire are introduced.

    Importance of understanding Section A8 of the ASL rulebook, which covers defensive fire principles.

  2. Defensive First Fire

    Explanation of Defensive First Fire (section A8.1).

    Conditions for using Defensive First Fire: no fire counter on the defending unit, occurs during the opponent's movement phase, and depends on the movement factor.

    Residual firepower and its reduction.

    Marking units with a First Fire counter after using Defensive First Fire.

  3. Subsequent First Fire

    Introduction to Subsequent First Fire (section A8.3).

    Explanation of Subsequent First Fire as a secondary form of defensive fire available to infantry marked with a First Fire counter.

    Subsequent First Fire is considered area fire, meaning firepower is halved.

    Support weapons using Subsequent First Fire use sustained fire, impacting their breakdown number.

    Units using Subsequent First Fire are marked with a Final Fire counter.

  4. Final Protective Fire

    Introduction to Final Protective Fire (section A8.31).

    Explanation of Final Protective Fire as a secondary form of Subsequent First Fire, also considered area fire.

    Available only to infantry marked with a Final Fire counter and can only fire at units in the same or adjacent hex.

    The original infantry fire table die roll acts as a normal morale check for units firing Final Protective Fire.

  5. Final Fire

    Introduction to Final Fire (section A8.4).

    Occurs during the Defensive Fire phase after all movement is done.

    Unfired units can fire at any enemy unit.

    All Residual Fire counters are removed at the end of the Movement phase.

    First Fire units can fire at units in the same or adjacent hex.

  6. Conclusion

    Summary of the tutorial's content.

    Mention of a future example demonstrating defensive fire against moving and static units.

    Plans to cover Residual Fire and Fire Lanes in detail in a separate tutorial.

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