Advanced Squad Leader Tutorial #8 - Defensive Fire Principles 1
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Overview
This video is an Advanced Squad Leader (ASL) tutorial that focuses on the four types of defensive fire in the game: Defensive First Fire, Subsequent First Fire, Final Protective Fire, and Final Fire. The tutorial uses a theoretical scenario with American units attacking and German units defending to illustrate how each type of defensive fire works, its requirements, and its limitations. The tutorial also briefly touches on residual firepower and fire lanes, promising a more detailed explanation in a separate video.
Defensive First Fire
- 📌
The tutorial explains that Defensive First Fire is the first opportunity to fire at an enemy unit during the opponent's movement phase.
- 🚫
To be eligible for Defensive First Fire, the defending unit cannot be marked with any fire counters.
- ➡️
It emphasizes the Movement Factor Dependency principle, meaning a defending unit can only fire at a moving target equal to the number of movement factors expended by that unit.
- 💥
The tutorial provides a practical example of Defensive First Fire, where a German unit fires upon an American unit that has just assault moved into range.
- 1️⃣
After a unit performs Defensive First Fire, it is marked with a First Fire Counter and leaves residual firepower in the hex.
Subsequent First Fire
- 🔄
Subsequent First Fire is a secondary form of defensive fire available to infantry units already marked with a First Fire Counter.
- 🎯
It highlights that Subsequent First Fire is considered area fire, meaning the attacking unit's firepower is halved.
- ⏳
The tutorial explains the concept of Sustained Fire, which applies when support weapons are used in Subsequent First Fire, increasing the risk of weapon breakdown.
- 🔒
It demonstrates how a unit's covered arc, especially for machine guns in buildings or woods, can affect their ability to perform Subsequent First Fire.
- 🔁
The tutorial provides an example of Subsequent First Fire, where a German unit, already having fired once, fires again at an American unit that has moved within range.
Final Protective Fire & Final Fire
- 🛡️
Final Protective Fire, another form of area fire, is available to infantry units marked with a Final Fire Counter and can only target units in the same or adjacent hexes.
- 🎲
A key aspect of Final Protective Fire is that the original infantry fire table die roll acts as a normal morale check for the firing unit, potentially allowing for a break and subsequent route.
- 💨
The tutorial demonstrates Final Protective Fire using a scenario where a German unit fires upon an American unit that has moved into an adjacent hex through smoke.
- ⏳
Final Fire occurs in the Defensive Fire Phase, after all movement is completed, and allows unfired units to fire at any enemy unit within their line of sight.
- ❌
The tutorial concludes by emphasizing that all residual fire counters are removed at the end of the movement phase.
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Key moments
Introduction to Defensive Fire
Four forms of defensive fire are introduced.
Importance of understanding Section A8 of the ASL rulebook, which covers defensive fire principles.
Defensive First Fire
Explanation of Defensive First Fire (section A8.1).
Conditions for using Defensive First Fire: no fire counter on the defending unit, occurs during the opponent's movement phase, and depends on the movement factor.
Residual firepower and its reduction.
Marking units with a First Fire counter after using Defensive First Fire.
Subsequent First Fire
Introduction to Subsequent First Fire (section A8.3).
Explanation of Subsequent First Fire as a secondary form of defensive fire available to infantry marked with a First Fire counter.
Subsequent First Fire is considered area fire, meaning firepower is halved.
Support weapons using Subsequent First Fire use sustained fire, impacting their breakdown number.
Units using Subsequent First Fire are marked with a Final Fire counter.
Final Protective Fire
Introduction to Final Protective Fire (section A8.31).
Explanation of Final Protective Fire as a secondary form of Subsequent First Fire, also considered area fire.
Available only to infantry marked with a Final Fire counter and can only fire at units in the same or adjacent hex.
The original infantry fire table die roll acts as a normal morale check for units firing Final Protective Fire.
Final Fire
Introduction to Final Fire (section A8.4).
Occurs during the Defensive Fire phase after all movement is done.
Unfired units can fire at any enemy unit.
All Residual Fire counters are removed at the end of the Movement phase.
First Fire units can fire at units in the same or adjacent hex.
Conclusion
Summary of the tutorial's content.
Mention of a future example demonstrating defensive fire against moving and static units.
Plans to cover Residual Fire and Fire Lanes in detail in a separate tutorial.
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