5 Mistakes That Kept Me From Game Dev Success (My Solo Dev Experience)

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Overview

The video is about the five mistakes the speaker made during his 10 years of experience as a solo game developer. He encourages aspiring game developers to avoid these mistakes to find success sooner. The mistakes include over-scoping projects, striving for perfectionism, neglecting mental health, not planning, and not teaming up with others.

Key moments

  1. Introduction

    The speaker introduces his studio's upcoming game release.

    He expresses that the journey to this point was not easy.

  2. Mistake 1: Overscoping

    The speaker's first mistake was over-scoping his projects.

    He attempted to create large, complex games that he couldn't complete.

    This led to a lack of project completion and valuable learning experiences.

  3. Mistake 2: Perfectionism

    The speaker's second mistake was perfectionism.

    He was afraid to show his work until it was perfect, which hindered his progress.

    He emphasizes that no game is perfect and that flaws can be beneficial.

  4. Mistake 3: Neglecting Mental Health

    The speaker stresses the importance of mental health in game development.

    He acknowledges the prevalence of burnout and depression among creators.

    He encourages viewers to seek support and connect with others.

  5. Mistake 4: Not Planning

    The speaker admits to not planning his projects adequately.

    He highlights the importance of using game design documents (GDDs).

    He advises developers to identify their strengths and weaknesses.

  6. Mistake 5: Not Teaming Up

    The speaker's final mistake was not collaborating with others.

    He emphasizes the benefits of teamwork and sharing the workload.

    He encourages viewers to find a team and support each other.

  7. Conclusion

    The speaker summarizes the five mistakes and encourages viewers to learn from them.

    He reiterates the importance of seeking help and connecting with others.

    He concludes by promoting his game and inviting viewers to share their experiences.

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